Tuesday, September 27

What’s next for Gran Turismo Sophy? | Traxion

Sony AI’s latest video highlights that the team is working on an implementation of the GT Sophy game and what are the main challenges that are turning the AI ​​into something enjoyable for gamers.

The third in the Gran Turismo Sophy dev video series has been released, and in addition to showcasing the prowess of artificial intelligence at last year’s “Race Together” event, it also pontificates on how it could be used outside the demonstration races.

GT Sophy is created by Sony AI, as opposed to Polyphony Digital’s game development team, to try to create an agent that can think of naturalistic motorsport scenarios for itself.

By using GT Sport as a development platform, the global team was able to spreading the word about the program, training it against former GT Academy competitors and finally winning three races against the best Gran Turismo drivers in the world.

But then what?

“The race is not the end,” Yunshu Du, research scientist at Sony AI, said in the latest video.

“The next thing to really think about is how can we use these great agents we’ve built?”

Although the project is currently in the testing and development phase, game series producer Kazunori Yamauchi has previously stated that he would like to see it in Gran Turismo 7 in some form. But, how, why, what and when is far from confirmed.

“We’re looking at how to integrate GT Sophy into real-world versions of the game,” says Samuel Barrett, principal researcher at Sony AI.

“We were able to play against the best human players in the world. That’s great, but if you’re not the best human player in the world, it’ll be too good for you. It won’t be fun to play against. »

Next, there’s a photo of what appears to be Gran Turismo 7 being tested on PlayStation 5, though it’s unclear if that’s with Sony working or just Yamauchi-san piloting the game separately.

Gran Turismo GT Sophy, game implementation

“How do we modulate the skill level so that it’s just the right amount of challenge for people who are at different skill levels in the game?” asks Peter Stone, executive director of Sony AI.

“How can he be a teammate rather than an opponent? Identify things people could do better and improve their performance for the large population of people who, you know, play for fun.

Having a highly trained AI agent in a game acting as a trainer or mentor seems like a unique and engaging use case for such smart technology.

Whatever its final place in the world, GT Sophy is a fascinating project against which we would like to test our skills, one way or another, one day.